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Speedtree mesh problem in Unity

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  • Speedtree mesh problem in Unity

    Hi guys, i'm new to speedtree and having a problem with all of my trees where the trunk has lots of extra connecting meshes . Anyone know why it's doing this and how to fix it? See pics attached

    Speedtree 8.4.1 for Unity

    Click image for larger version

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  • #2
    Here is another shot with Speedtree 8.4.1 in a fresh Unity 2019.3..0a11 project.

    Click image for larger version

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    • #3
      Hi, You've purchased a Cinema tree model pack that contains trees set up for VFX and not GAMES. They will not be compatible with the unity modeler without dropping the polygons, switching to leaf mesh and setting other LODS and game wind.
      Last edited by SarahScruggs; 08-07-2019, 09:52 AM.