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Collision primitives not exporting into Unity

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  • Collision primitives not exporting into Unity

    I've exported from latest version to unity 2018. Collision primitives are not making it through. There is this empty component named tree. Is that a broken reference?

    Adding my own colliders is not viable as prefab function doesn't work with spm files, it seems. No way I am adding individual collider to thousands of trees in every scene.

    Click image for larger version

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  • #2
    Hello,
    Is this from the SpeedTree for unity 8.4.1 build? Is this a store bought tree or one that you've constructed yourself. Have you added collision objects inside of the modeler?

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    • #3
      This is Speedtree for unity 8.3.0, Unity Subscription Edition.

      This is a self-made tree with collision objects added in the modeler. I also tested with one of the premade templates however, and had the same result. That is, the empty component called "tree" and no collision objects in unity.

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      • #4

        It appears to be a bug that Unity has now fixed in 2019.1, sorry for the inconvenience!
        https://unity3d.com/unity/whats-new/2019.1.0

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        • #5
          Thank you!

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