I've exported from latest version to unity 2018. Collision primitives are not making it through. There is this empty component named tree. Is that a broken reference?
Adding my own colliders is not viable as prefab function doesn't work with spm files, it seems. No way I am adding individual collider to thousands of trees in every scene.
Adding my own colliders is not viable as prefab function doesn't work with spm files, it seems. No way I am adding individual collider to thousands of trees in every scene.
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