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Possible to import custom collision primitives (or simplify the existing ones)?

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  • Possible to import custom collision primitives (or simplify the existing ones)?

    When I generate collision primitives for my trunk, it creates a (fairly high-poly) capsule. If you have a very bendy tree, you have to use several capsules/sheres.

    Is there a way to import you own, or simplify the poly-count on the existing ones?

  • #2
    Hello,

    Collision objects are not polygonal - they are mathematical volumes. A sphere is just a center and radius, etc. This is also how they are used inside UE4 and Unity. If you wish to use a mesh instead, you can replace the collision data after import into those engines.

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    • #3
      Thanks for the info!

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