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Possible to make ground plane opaque?

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  • Possible to make ground plane opaque?

    Currently you can see tree roots underneath the ground plane, is there a way to temporarily make the ground plane opaque where you cant see any of the tree below the plane? This would help better visualize how its going to look in a game.

    I also wanted to ask if its possible to show the total polygon count for the tree in addition to the polygon count of the current generator. When optimizing a generator its helpful to be able to see both counts at the same time. Thank you again for all your help!
    Last edited by mostlyhuman; 01-22-2020, 08:15 PM.

  • #2
    mostlyhuman : you can create an opaque ground plane to give you an idea of how your model will look when in the ground. (Before doing the following steps, create a new material you plan to assign to the ground. You can go to the Materials tab and select the "+/-" box for a new blank material you can apply to your mesh; the "+..." would allow you to import a material if you would prefer a ground image texture as opposed to a blank plane.)

    1. Go to the "Meshes" tab and press the "+/-" button to add your mesh

    2.Press "Add new" in the pop-up window and name it as you see fit

    3. Once you've added the mesh, you can press the "edit mesh" button above "high", "medium", and "low" boxes and add the cut-out of the ground plane to those options in the material cutout window.

    Click image for larger version  Name:	OpaqueGroundPlane_01.JPG Views:	0 Size:	67.3 KB ID:	8092

    4. You can then go to the "Forces" button -> Add force -> Mesh -> [your Mesh]

    Click image for larger version  Name:	OpaqueGroundPlane_02.JPG Views:	0 Size:	19.5 KB ID:	8093

    5. Once added: A. check the box "include in model", B. scale and position your ground plane where you'd like it (I like to use the gizmo for this but you can also use the settings in the Force window), and C. apply the aforementioned ground texture (you can click on the hand in the Materials tab and drag it to your mesh force or you can apply it through the material options in your Force Window).

    Click image for larger version  Name:	OpaqueGroundPlane_03.JPG Views:	0 Size:	90.7 KB ID:	8094

    For the polygon count: when nothing is selected you can see net totals of different generator categories & forces as well as the total for the tree itself. More specific counts can be obtained by selecting specific generators. While not individual generators per se, this does help the polygon count stay relatively simple in presentation and easy to understand, great for when trees get especially complex!

    Click image for larger version  Name:	PolyCount.JPG Views:	0 Size:	4.6 KB ID:	8095
    We hope this helps!