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Dynamic LOD is very difficult to use.

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  • Dynamic LOD is very difficult to use.

    GameEdition is used in this case.
    For LOD adjustment, is it OK to set the overall LOD reduction for Branch, Leaf, and Frond in GlobalProperties>DynamicLOD, and then decide the application rate by the Dynamic LOD parameter in each node?

    The same Leaf node has some things you want to erase and some things you want to keep at the last level of the LOD. It's difficult to coordinate that.

    Some GlobalProperties values can make them all disappear, so what if I want to keep certain nodes without following the GlobalProperties values?

    It's also very difficult to get the LOD slider to go back to the first LOD level every time.
    Can this be improved?