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  • Export custom atlas

    How do I export the bark and cap texture as 1 atlas?

  • #2
    Hi RyanHayle, this may depend on the modeler. For example, in the UE4 subscription modeler, I can set the atlas to "everything" so the textures are packed onto one atlas.

    If you wanted to just have the bark and cap on an atlas while keeping leaf and other miscellaneous textures separate, you may want to create the atlas in the image editing program you most prefer (Photoshop, Krita, etc). (You can read more about the export settings for real-time engines here: https://docs8.speedtree.com/modeler/...id=export_game)

    Click image for larger version

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    Cinema exports will export per material (mesh exports broken down here: https://docs8.speedtree.com/modeler/...=expstaticmesh).

    Hope this helps!

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