Good Evening
I picked up the Speedtree for Unity subscription today. I'm working on a low poly/stylized type of look. Nothing too crazy, I would think. Setting up the trunk and branches have been no problem.
I'm having an issue trying to use a "blob" type of mesh for my leaves. There is almost no information anywhere to accomplishing this. I've imported a mesh to use, but it stops there. Looking through the forums, I saw an old post about it, and that's it. And apparently it is outdated anyway. No information really on YouTube. Mainly, I want to use a trunk, one to three branches, and one mesh for the entire leaf, if you will. From there, I planned to do larger trees with maybe up to 5-6 "blob" meshes for the leaves on separate parts of the tree.
Can I accomplish this with Speedtree? I figured this would be pretty simple, but the lack of information is stopping me here.
Thanks!
I picked up the Speedtree for Unity subscription today. I'm working on a low poly/stylized type of look. Nothing too crazy, I would think. Setting up the trunk and branches have been no problem.
I'm having an issue trying to use a "blob" type of mesh for my leaves. There is almost no information anywhere to accomplishing this. I've imported a mesh to use, but it stops there. Looking through the forums, I saw an old post about it, and that's it. And apparently it is outdated anyway. No information really on YouTube. Mainly, I want to use a trunk, one to three branches, and one mesh for the entire leaf, if you will. From there, I planned to do larger trees with maybe up to 5-6 "blob" meshes for the leaves on separate parts of the tree.
Can I accomplish this with Speedtree? I figured this would be pretty simple, but the lack of information is stopping me here.
Thanks!
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