Hi,
I'm having fun trying to make low poly game hedges like the ones featuring in the game "Hell Let Loose" (image attached) which uses the SpeedTree engine.
To achieve this I'm using "spline only" branches with fronds that of course follow the curve of the branches. Please see the result so far.
My problem is that while I'm achieving the nice wavy effect of the outer branches, I'm finding it very difficult to get the same density in the center of the hedge. You really shouldn't be able to see that much light through most of the hedge.
Does anyone have any clever tricks to achieve this please without bumping up the poly count massively?
Thanks!
I'm having fun trying to make low poly game hedges like the ones featuring in the game "Hell Let Loose" (image attached) which uses the SpeedTree engine.
To achieve this I'm using "spline only" branches with fronds that of course follow the curve of the branches. Please see the result so far.
My problem is that while I'm achieving the nice wavy effect of the outer branches, I'm finding it very difficult to get the same density in the center of the hedge. You really shouldn't be able to see that much light through most of the hedge.
Does anyone have any clever tricks to achieve this please without bumping up the poly count massively?
Thanks!
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