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Exporting with geometry group by option

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  • Exporting with geometry group by option

    Hi,
    I would like to export speedtree object to unity (or UE4) with Group By (hiearchy) option.
    I believe this makes it possible in Unity to make a partially interactive object. (remove/bend one branch or leaf by an action, harvest flower/fruit),
    or to assign unique labeling to individual leaf or flowers for computer vision tasks (https://github.com/Unity-Technologie...ity.perception)

    While the answer in the thread below says Games Indie and Cinema support mesh exporting,
    https://forum.speedtree.com/forum/sp...hy-mesh-export

    however as far as I tried in evaluation, the option of Groupby Hierarchy seems only available in Cinema, not in Games Indie.

    1. is Cinema the only option having the hiearachy option? if Games Indie also has, would like to know how.
    2. any other workarounds?

    Thanks
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