Hello, I've been playing with Speedtree 9 for a bit and came across UV areas. I created UV areas but have no idea how to map a generator to that UV area. Any help or info relating to UV areas would be appreciated!
Wanted to post this response from support here to add on to this thread!
The uv cutout editor is for two workflows:
.1. You're working from an atlas with a bunch of different barks in it.
2. You're working from an atlas with a bunch of different barks in it and you'd like to tile sections of it like patchwork up and down the tree.
The uv cutout: https://docs9.speedtree.com/modeler/...=tooluv_editor
is the tool for cutting out areas of the bark. You can add as many areas as you need.
In the material assignment for branch you can see a button for "{whole map, anywhere}. select the uv cutout desired here.
If you want to stack tiles (you don't care about seams in the bark and just want to use a patchwork of several spots along the atlas) you can use the branch properties>UV>Tiling>Style to select 0-1 patches. You can assign them to use specific tiles, or all the tiles you've cut out.
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