Hi, I am having two Issues.
When exporting any tree's splines from Speedtree(even defaults speedtree made ones) When selecting all hierarchy,...
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New "Games Wind" Tree doesn't react with Unity wind.
Hello SpeedTree community.
Today we wanted to do a test with the new Games Wind system instead of the Legacy UE4/Unity one.
Unfortunately...
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Exporting UDIM from speedtree with fbx
Hello All,
I am trying to export fbx with udim, but the problem is uv's starting in 1. Is there anyway we can tell speedtree export to start...
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Bad uv's
Hello guys, am working on a project in ue4 and I created a pine tree in Speedtree. I have a problem with the uv's for the lighting as you can see in the...1 PhotoLast edited by stavrosmichael95; 04-13-2021, 03:15 PM.
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Fbx Animation Exporting
Hello,
I have an issue exporting an animated FBX to import it in 3DS max
the OBJ export works fine (but doesn't support animation), while...Last edited by Claudio CDx; 07-23-2020, 06:47 AM.
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speedtree 8.4.2 to Maya FBX animation problem
Hello
I have a plam tree ( from below 8 library) , and neet to export it to Maya, using FBX.
but no matter what setting I use the tree...
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Ambient occlusion when exporting as *.fbx
Hello again!
My trees are using vertex RGB adjusted in SpeedTree for other in-game functions, and I am not sure how to include the computed...
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Nothing appears when importing FBX to Maya
Hello all. As the title says, when I try importing an exported tree into Maya, I get nothing. I have already loaded the SpeedTreeImporter.py plug in....
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Can I automate conversion from FBX to SPM to SRT?
Hi,
I'm new to the forum and not too familiar with the SpeedTree editor since my work has mostly been with engine integration but we have now run...